This quest is your only way to get all leader cards and if you loose you’re out and won’t get a second chance to win them.
#Witcher 3 walkthrough full#
Some NPCs will require at least level one in this perk in order to have Axii cast on them, should you choose to go full Jedi mind trick on them, so this may make your travels easier, too. Upgrading the Delusion perk under the Axii branch will allow you to sway people’s minds during conversations. Improving the Axii Sign helps outside of combat, too
Trying to match your perk layouts with matching Mutagens will help further your setup. Alchemy is the matching perk which would be boosted by this Mutagen, but as stated above, alchemy isn’t a priority earlier on in the game, so spend your points elsewhere and just take the minor health bump.
The first boss in the game, the Griffin, gives you a green Mutagen, which grants +50 health. Mutagens, when combined with abilities of the same colour, can provide an extra boost to your perks. Stick with improving other areas of Geralt’s skill set first, then worry about his brewing abilities later.
#Witcher 3 walkthrough upgrade#
Considering much of your early focus will be on combat and wanting to improve basic sword and sign skills, trying to upgrade toxicity and bomb-aiming perks doesn’t really help. Improving your alchemy doesn’t really serve much benefit early on in the game.
#Witcher 3 walkthrough how to#
Below is a list of quick tips on how to spend your hard earn points early on in the game. Knowing which perks to unlock in the early hours of the game can be the difference between feeling like a world-beater and finding yourself constantly dying at the hands of low-level wolves and Drowners.
Ability Points are used to boost Geralt’s arsenal and skills in The Witcher 3.